TRANSMEDIA, part 1 - Sohvi’s lecture 18th of March
Transmedia is open and complex phenomena,
there is no consensus on what "transmedia" is, definition is open. It has multiple dimensions - cultural context,
narrative, marketing, business models, legal framework.. It doesn't have any
own methodology or methods of analysis, but for analysis there has been used
methods from semiotics, narratology, sociology, ethnographics, economics,
marketing, branding...
¡ Trans (latin) ≈ beyond, through, transverse, transcendence
¡ + media >> ”Transmedia = beyond, transcending
a variety of media"
Question:
How would you define term "Transmedia?"
Words and terms from history:
Transmedia = Multi Platform = Cross Media = 360 Media = All Media = Digital Media = New Media = Cross Platform = Multi Media = Distributed Media = Emergent Media = Transmedia Storytelling etc..
Transmedia = Multi Platform = Cross Media = 360 Media = All Media = Digital Media = New Media = Cross Platform = Multi Media = Distributed Media = Emergent Media = Transmedia Storytelling etc..
¡ 2003 first named by Henry Jenkins: “ A transmedia story unfolds across multiple media platforms, with
each new media content asset making a distinct and valuable contribution to the
whole.”
2006: Convergence culture: Where Old and New Media Collide by Henry Jenkins
2006: Convergence culture: Where Old and New Media Collide by Henry Jenkins
¡ ””transmedia” – term should be considered an adjective, not a noun”
Geoffrey Long (2007)
Differences in "crossmedia" &
"transmedia"
¡ CROSSMEDIA TRANSMEDIA
(multi platform)
¡ Spectator Participant
¡ A message A story
¡ Fixed content Story evolves
¡ Repeating content Little repetition across media
¡ Limited depth Deep
content
¡ Preplanned Real-time and responsive
Question:
Do you agree with these differences?
Good to repeat the three
aspects of Media Convergence:
- Economic: Media companies want to extend engagement across all content division, incentive to spread brands across every platform
- line between marketing and story/entertainment: comic books in advance before movie etc.
- and the other way: explore market with immersive story
- Technological: Smart devices allow seamless flow of content across all media platforms
- Production, delivery and receiving tools are the same
- Cultural: Audiences connected through sharing and collaborating of content experiences: “Always on” audience empowered by more tech advances (smarter phones, 4G network, cloud computing) allowing them to work cooperatively with creators to build out a transmedia storyverse... (Fred Fuchs, producer)
SO:
¡ Transmedia – evolved stories for evolved audiences
¡ Transmedia as a process
¡ Transmedia as a world
¡ Transmedia as a marketing tool
¡ Transmedia and production
¡ Transmedia and roles
Transmedia narratives - Definitions are flexible but most often narratives
include
¡ Key story over variety of platforms, each used
for what it is best
¡ Each medium makes it’s own contribution to the
story >
Context
Rhythm
Composition
Media
elements
Level of
interactivity and participation
Core Principles by Henry
Jenkins:
-
Spreadability
vs. Drillability ( ≈ possibility to explore, in-depth, the content of narrative
extensions)
-
Continuity
vs. Multiplicity
-
Immersion vs.
Extractability ( ≈ possibility fans may have to take away with them aspects of
the story, incorporating in their everyday lives (e.g. Memorabilia)
-
Worldbuilding
-
Seriality
-
Subjectivity
(diversity of perspectives)
-
Performance
(user-generated content)
NOTE: vs. does not mean
either-or, but contrast and opposite sides of same issue
Most transmedia stories..
-
Include
multiple entry points into the storyworld
o
Examples?
-
Opportunity
for collective action, not passive consumption
And in stories there are
different dimensions like
-
Narrative
spaces (location, characters, time..)
-
Number and
relative timing of the platforms (sequential, parallel, simultaneous,
non-linear)
-
Type of
audience involvement (passive, active, interactive, collaborative)
Robert Pratten (2011)
Robert Pratten (2011)
TRANSMEDIA, part 2 - Sohvi’s lecture 24th of March
Transmedia
storytelling – how to start?
- To create the story and the world..:
Take time to evaluate the story you want to tell -
always important part of the creative
process is that you and your team ask yourself the hard questions like
Why will anyone care?
Is this the best way to tell the story?
Find the key question- simple can be a key for designing the
transmedia experience
Lets go off the POV (Point Of View)!
Consider how you can show - not tell - this becomes important when
the story has many touch points
-
Story is
directly linked to someone experiencing and interacting with your story
-
Audience can
be interested in things you didn’t consider
Important is that you
make it easy for your audience and invite them to collaborate, clear call for
action. Rmember the three C’s
CONTEXT
CONTENT
COMMUNITY
Understanding how they
fit to the experience, remember rewards for their effort.
Analytical considerations for design process
behind transmedia projects (based
on Elizabeth Strickler’s 10 Questions (2012) and Geoffrey Long’s
analysis (2007).
1.
Premise and
purpose
-
Premise
should and must be clear
-
Purpose is
key to define how, where, to whom project is oriented – and also determine for
what it serves
-
What is the
project about?
-
What is the
project’s core?
-
Is it a
fictional, a non-fiction or a mixed project and story?
-
What is the
fundamental purpose? Is it to entertain, to teach, to inform? Is it to market
something?
2.
Narrative
-
Five sets of
strategies for structure in transmedia by David Herman
-
Processes
and participants – include
particular roles to entities mentioned or implied in the narrative
-
States,
events, actions (blends of
interior states of participants, events and deliberated actions)
-
Temporal
ordering, timeline
-
Spatial
configuration (story entails
configuring places and paths of motion in space)
-
Deictic
reference (use of deictic
expression (here, I, now) to place storyworlds
More about narrative:
- What are the narrative elements (plot, theme, characters, etc.)?
- What would be the summary of the storyline?
- What is the timeframe of the story?
- Major events or challenges offered by narrative?
- Are there gaming elements? Involving winning or losing?
- What are the strategies for expanding the narrative?
- Are negative capability and migratory cues included?
- Is it possible to identify intermedial texts in the story?
3.
Worldbuilding
-
Storyworld
across media platforms – support expansions – from character-building approach
toward a worldbuilding one
-
When the
story occurs?
-
Which is the
central world where the project is set?
-
Fictional
world/ real world / mixture?
-
How presented
geographically? How it looks?
-
What
challenges, dangers, delights are inherent?
-
Is the
storyworld big enough to support expansions?
-
4. Characters
-
”Make your
audience a character, too” (Andrea Phillips)
-
Who are the
primary and and secondary characters?
-
Any
spinn-offs? If, who are the protagonists in spin-offs?
-
Can the
storyworld be considered as a primary character?
-
Can the
audience be considered a character as well?
-
Are there
non-player characters? If,who and what kind of role they play?
5. Extensions
-
Storyworld
will be unfolded and experienced – storyline will direct the audience from one
medium to next – within the storyworld the maintenance of continuity / logic of
the story shoud be observed throughout the extensions
-
How many
extensions? Are they adaptations or expansions of the narrative through various
media?
-
Is each extension
canonical? Enrich the story?
-
Does each
extension maintain the original characteristics of the world?
-
Does the
extension answer questions left previously unanswered? Raise new questions?
-
Open up new
possibilities? Have ability to spread the content, also provide possibility to
explore in-depth?
6. Platforms and genres
-
More than one
medium, maybe also more than one genre – selecting the platforms = ”art of matching
the right content to right audience throughout the most appropriate way
-
What kind of
platforms are involved? Which devices?
-
How each platform
participates and contributes to the whole? Functions?
-
What are the
distinctive characteristics of each platform?
-
Identify
problems with each medium. Is each medium relevant?
-
Which genres
are present?
7. Audience and market
-
Audience role
is crucial, engagement is important – variety of ”multiple roles audience” to
”passive spectators” – VUP= Viewer/User/Player (by Stephen Dinehart, 2006) –
different business models
-
Target
audience? Whos is intended VUP?
-
What kind of
”viewers” are attracted (real-time, reflective, navigational)?
-
Entertainment
they enjoy? What technologies/ devices? Why is your project appealing?
-
Are there
other projects like yours? Succeed?
-
What is your
business model? Revenue-wise, is it successful and how?
8. Engagement
-
Point of view
(PoV): first-second-third person? How people are experiencing?
-
First-person/second-person/
third-person / mixture?
-
What role
does VUP play? What keeps VUP engaged?
-
The mechanics
of interaction?
-
Participation?
How?
-
Does the
project work as cultural attractor/ activator?
-
How does the
VUP affect to the outcome? User Generated
Content? How and what?
-
Is there
immersion for VUP? Offers possibility to take away elements and incorporate
them into everyday life?
-
Important
goal?
-
What adds
tension to the experience?
-
Is there a
system of rewards and penalties?
9.
Structure
-
Visual map or
chart – detailed charts show how platforms, channels are interconnected and how
content flows around –
-
When transmedia
starts? Pro-active or retroactive?
-
Can each
extension work as an independent entry point? What are the possible endpoints?
-
How is it
structured? Organized?
10. Aesthetics
-
Visual &
audio elements, atmosphere – design components (interfaces, colors, graphics,
shapes, fonts, sounds….) characterize the storyworld > powerful tools to
attract and maintain engagement
-
What kind of
visuals?
-
Overall look:
realistic/ fantasy?
-
How does
audio work? Sound space, effects, music, speech…?
Analytical considerations
by students of Master’s Program in Crossmedia production, Tallinn University
Baltic Film and Media School, Estonia.
Article by Renira
Rampazzo Gambarato.